@article{Vasiou2020,
author = {Elena Vasiou and Konstantin Shkurko and Erik Brunvand and Cem Yuksel},
title = {Mach-RT: A Many Chip Architecture for High-Performance Ray Tracing},
journal = {IEEE Transactions on Visualization and Computer Graphics},
year = {2020},
numpages = {12},
doi = {10.1109/TVCG.2020.3021048},
issn = {1077-2626},
}
@article{Lin2020,
author = {Daqi Lin and Elena Vasiou and Cem Yuksel and Daniel Kopta and Erik Brunvand},
title = {Hardware-Accelerated Dual-Split Trees},
journal = {Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2020)},
year = {2020},
volume = {3},
number = {2},
pages = {20:1--20:21},
articleno = {20},
numpages = {18},
url = {http://doi.acm.org/10.1145/3406185},
doi = {10.1145/3406185},
publisher = {ACM Press},
address = {New York, NY, USA},
}
@inproceedings{Vasiou2019,
author = {Elena Vasiou and Konstantin Shkurko and Erik Brunvand and Cem Yuksel},
title = {Mach-RT: A Many Chip Architecture for High-Performance Ray Tracing},
booktitle = {High-Performance Graphics (HPG 2019)},
year = {2019},
location = {Strasbourg, France},
publisher = {ACM},
address = {New York, NY, USA},
}
@article{Vasiou2018,
author = {Elena Vasiou and Konstantin Shkurko and Ian Mallett and Erik Brunvand and Cem Yuksel},
title = {A Detailed Study of Ray Tracing Performance: Render Time and Energy Cost},
journal = {The Visual Computer (Proceedings of CGI 2018)},
year = {2018},
month = {April},
url = {https://rdcu.be/MYAA},
doi = {10.1007/s00371-018-1532-8},
issn = {1432-2315},
}
@inproceedings{Shkurko2018,
author = {Konstantin Shkurko and Tim Grant and Erik Brunvand and Daniel Kopta and Josef Spjut and Elena Vasiou and Ian Mallett and Cem Yuksel},
title = {{SimTRaX}: Simulation Infrastructure for Exploring Thousands of Cores},
booktitle = {Great Lakes Symposium on VLSI (GLSVLSI 2018)},
year = {2018},
location = {Chicago, IL},
url = {https://doi.org/10.1145/3194554.3194650},
doi = {10.1145/3194554.3194650},
publisher = {ACM},
address = {New York, NY, USA},
}
@techreport{Shkurko2018,
author = {Konstantin Shkurko and Tim Grant and Erik Brunvand and Daniel Kopta and Josef Spjut and Elena Vasiou and Ian Mallett and Cem Yuksel},
title = {{SimTRaX}: Simulation Infrastructure for Exploring Thousands of Cores},
institution = {School of Computing, University of Utah},
year = {2018},
number = {UUCS-18-001},
}
@inproceedings{Shkurko:2017:DSH:3105762.3105771,
author = {Shkurko, Konstantin and Grant, Tim and Kopta, Daniel and Mallett, Ian and Yuksel, Cem and Brunvand, Erik},
title = {Dual Streaming for Hardware-accelerated Ray Tracing},
booktitle = {Proceedings of High Performance Graphics},
series = {HPG '17},
year = {2017},
isbn = {978-1-4503-5101-0},
location = {Los Angeles, California},
pages = {12:1--12:11},
articleno = {12},
numpages = {11},
url = {http://doi.acm.org/10.1145/3105762.3105771},
doi = {10.1145/3105762.3105771},
acmid = {3105771},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {raytracing hardware},
}
@article {CGF:CGF12458,
author = {Kopta, D. and Shkurko, K. and Spjut, J. and Brunvand, E. and Davis, A.},
title = {Memory Considerations for Low Energy Ray Tracing},
journal = {Computer Graphics Forum},
issn = {1467-8659},
url = {http://dx.doi.org/10.1111/cgf.12458},
doi = {10.1111/cgf.12458},
pages = {n/a--n/a},
keywords = {architecture for accelerated graphics computing, hardware,
graphics hardware, ray casting/tracing hardware,
I.3.1 [Computer Graphics]: Hardware Architecture—Parallel Processing;
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Raytracing},
year = {2014},
}
@inproceedings{Kopta-HPG13,
author = {Kopta, Daniel and Shkurko, Konstantin and Spjut, Josef and Brunvand, Erik and Davis, Al},
title = {An Energy and Bandwidth Efficient Ray Tracing Architecture},
booktitle = {Proceedings of the 5th High-Performance Graphics Conference},
series = {HPG '13},
year = {2013},
isbn = {978-1-4503-2135-8},
location = {Anaheim, California},
pages = {121--128},
numpages = {8},
url = {http://doi.acm.org/10.1145/2492045.2492058},
doi = {10.1145/2492045.2492058},
acmid = {2492058},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {bandwidth reduction, energy reduction, persistent pipelines, ray tracing, streaming},
}
@inproceedings{Kopta-I3D12,
author = {Kopta, Daniel and Ize, Thiago and Spjut, Josef and Brunvand, Erik and Davis, Al and Kensler, Andrew},
title = {Fast, Effective BVH Updates for Animated Scenes},
booktitle = {Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
series = {I3D '12},
year = {2012},
isbn = {978-1-4503-1194-6},
location = {Costa Mesa, California},
pages = {197--204},
numpages = {8},
url = {http://doi.acm.org/10.1145/2159616.2159649},
doi = {10.1145/2159616.2159649},
acmid = {2159649},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {acceleration structures, bounding volume hierarchies, dynamic scenes, parallel update, ray tracing, tree rotations},
}
@InProceedings{Spjut-SHAW12,
author = {Josef Spjut and Daniel Kopta and Erik Brunvand and Al Davis},
title = {A Mobile Accelerator Architecture for Ray Tracing},
booktitle = {3rd Workshop on SoCs, Heterogeneous Architectures and Workloads (SHAW-3)},
year = 2012,
}
@INPROCEEDINGS{Kopta-ICCD10,
author={Daniel Kopta and Josef Spjut and Erik Brunvand and Alan Davis},
booktitle={IEEE International Conference on Computer Design (ICCD)},
title={Efficient {MIMD} architectures for high-performance ray tracing},
year={2010},
}
@article{Spjut-TCAD09,
author = {Spjut, Josef and Kensler, Andrew and Kopta, Daniel and Brunvand, Erik},
title = {TRaX: A Multicore Hardware Architecture for Real-time Ray Tracing},
journal = {Trans. Comp.-Aided Des. Integ. Cir. Sys.},
issue_date = {December 2009},
volume = {28},
number = {12},
month = dec,
year = {2009},
issn = {0278-0070},
pages = {1802--1815},
numpages = {14},
url = {http://dx.doi.org/10.1109/TCAD.2009.2028981},
doi = {10.1109/TCAD.2009.2028981},
acmid = {1721250},
publisher = {IEEE Press},
address = {Piscataway, NJ, USA},
keywords = {Computer architecture, computer architecture, computer graphics, ray tracing},
}
Grid-based Ray Tracing with CUDA Daniel Kopta,
Josef Spjut,
Erik Brunvand.
ACM/Eurographics High Performance Graphics (poster), New Orleans, August 2009.
@inproceedings{Spjut-SASP08,
author = {Spjut, Josef and Boulos, Solomon and Kopta, Daniel and Brunvand, Erik and Kellis, Spencer},
title = {TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing},
booktitle = {Proceedings of the 2008 Symposium on Application Specific Processors},
series = {SASP '08},
year = {2008},
isbn = {978-1-4244-2333-0},
pages = {108--114},
numpages = {7},
url = {http://dx.doi.org/10.1109/SASP.2008.4570794},
doi = {10.1109/SASP.2008.4570794},
acmid = {1549691},
publisher = {IEEE Computer Society},
address = {Washington, DC, USA},
}
Comparing Incoherent Ray Performance of TRaX vs. Manta Daniel Kopta,
Josef Spjut,
Erik Brunvand,
Steve Parker.
IEEE Symposium on Interactive Ray Tracing (poster), August 2008.
[summary pdf]
2007
Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing Peter Shirley,
Kelvin Sung,
Erik Brunvand,
Al Davis.
Steve Parker,
Solomon Boulos.
ACM SIGGRAPH Educator’s Workshop, 2007.
[pdf]
2006
Estimating Performance of an Ray Tracing ASIC Design
Sven Woop,
Erik Brunvand,
Philipp Slusallak.
IEEE Symposium on Interactive Ray Tracing (RT06), September 2006.
[pdf]
@phdthesis{Kopta-thesis16,
author = {Daniel Kopta},
title = {Ray Tracing From a Data Movement Perspective},
school = {The University of Utah},
year = {2016},
month = {May}
}
@inproceedings{ spjut15,
author = { Josef Spjut },
title = { Efficient Ray Tracing Architectures },
year = { 2015 },
booktitle = { University of Utah Dissertation }
}